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eld.gg Path of Exile 2 Currency: Order of Application

Final Damage Taken & Resource Loss


Now the final number is applied to Path of Exile 2 Currency the defender's resources:


Order of Application:

1. Diverted Damage (e.g., Wooden Wall)

2. Temporary Buffs (e.g., Sorcery Ward)

3. Guard Mechanics (e.g., Olroth's Resolve)

4. Energy Shield

5. Chaos Damage = double ES drain

6. DoTs like Poison/Bleed bypass ES

7. Mana (Mind Over Matter) - if applicable

8. Life


Modifiers that prevent Life Loss now apply (e.g., Grasping Wounds)


Ailment Strengths like Shock or Scorch are based on damage taken at this step.


Damage Over Time (DoT)


DoTs (e.g., Burning Ground, Poison, Bleed) do not hit and therefore skip many of the above steps, notably:

Cannot Crit

Cannot be blocked or dodged


Only affected by:

Damage Taken As

Resistances

Damage Taken modifiers

Recovery mechanics


Armor and Avoidance do not mitigate standard DoT unless specific modifiers allow it.


Final Thoughts: Why This Matters


Understanding this step-by-step breakdown allows you to:

Choose defensive layers that work at different points in the chain

Know when Avoidance is better than Mitigation

Maximize damage output via timing Double Damage, crits, and conversions

Build smarter around Mind Over Matter, Energy Shield, or guard mechanics


Whether you're a theorycrafter or a hardcore league runner, mastering the order of operations is essential for Path of Exile 2 Currency for sale building resilient characters and maximizing damage efficiency in Path of Exile 2.

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